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DOES AIM LAB WORK PLUS
Pip: How did you decide on ththe skills to focus on (there are so many different elements and skills which contribute to success in esports, plus the combinations needed vary across the games being played and the styles within those)? With that in mind here's our emailed Q&A: Obviously there's a lot to unpack there - how the breakdown of skills was decided, whether it's even possible to measure the impact of the assessments/training on the game a person wants to improve at, whether this is purely for technical skill assessment or if the team is hoping to address emotional or psychological elements of play. The idea is that, in being able to break down game performance and see data assessing specific skills, players would be able to see the areas where they need to improve and thus reap the benefits of those improvements in competitive games. In this way, we can help players get better, faster by serving as a personal trainer."
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identifies player weaknesses and spawns custom practice scenarios to train the player more efficiently. The platform looks and feels like a classic first person shooter game, but under the hood it runs experiments to assess the player’s skills. "Our first product, Aim Lab, assesses a gamer’s neurocognitive skills (e.g, visual acuity, decision-making, reaction time, hand-eye coordination). As avid gamers ourselves, we’ve seen players at various levels (professionals and hobbyists alike) look for ways to improve their skills, much the same way athletes from traditional sports train to gain a competitive edge. "Our mission is to improve training conditions in the eSports space by introducing objective measures of skill based on decades of validated science.
DOES AIM LAB WORK PRO
The software and the first product, Aim Lab, is only just launching into beta and this is hardly the first email I've had about a project aiming to help aspiring pro players improve their gaming BUT I had so many questions when faced with the idea of what Fuller suggested - "you could think of it like the NFL Combine or perhaps FitBit for gaming" - that I couldn't resist finding out a bit more:įirst here's the proposal as laid out in the Statespace summary: The pair have left their academic research positions at New York University to focus on this neuroscience-based tool for developing the skills associated with competitive gaming. One which caught my eye recently was Statespace which is being set up by Wayne Mackey and Jay Fuller. With the proliferation of esports and the potentially huge sums of money involved if you make it to the top tier in some games it's not surprising that there are so many third-parties carving out a niche by offering to help improve your performance.